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Deliveraables: Real-Space Research and Modeling Project

Research a contemporary, local, real-space interactive system. Design an improved interactive system. Model the improved system.


You will turn in the following deliverables:

1. A cover letter stating:
a. your problem
b. your solution
c. the contents of the deliverables package
d. what each deliverable describes (aspects of the problem, aspects of the solution, etc.)
In the cover letter, assume I am someone working at your client's company who was not involved in the research process. Do not assume that I already understand your problem.

2. An annotated model that summarizes your research.
(Can be a flow chart, a process map, a venn diagram, a matrix, or a map.)

3. At least 2 personas (primary and secondary).
[cf: Saffer, p. 97 for an example]

4. A storyboard or service blueprint illustrating key moments of the interactive action.
[cf: Saffer, p. 103 or p. 192 for an example]

5. An annotated wireframe of the redesigned system.
[cf: Saffer, p. 110 for an example] (Note: If your interface is just simple signage, your wireframe will be less detailed. If your interface is interactive, it will be more detailed.)

6. A paper or digital prototype of the redesigned system. (Note: If your project is a service design project, a service blueprint [deliverable #3] can count as this deliverable. If your project involves an interactive interface, this could be a digital prototype of that actual interface.)

Note: You are not actually implementing your redesign of the system. You are submitting documents that would provide the blueprints for such a redesign.

At the most basic level, your deliverables should explain the original problem and how you solved it.

Turn in your deliverables as paper documents in a manilla folder with accompanying CD-ROM if applicable. If necessary, include any special instructions that I might need to know regarding the use of your media.


Grading criteria:
1. Thoroughness (How rigorous is your research and your modeling?)
2. Execution (How detailed and instructive are your deliverables?)
3. Inventiveness (How well does your proposed design improve the system?)


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