NM 330 explores the history, theory, and practice of internet art -- defined as "art meant to be experienced online." We will examine and produce works in the genres of network conceptualism, hypermedia comics, non-linear narrative, and generative software. Readings, research, and artmaking projects will address issues of identity, location, collaboration, hacktivism, immersion, storytelling, insider/outsider art, minimalism, design aesthetics, media synthesis, and game design.
Students will couple web development skills with other media production experience to create art for and residing on the internet. The emphasis will be on making original, relevant, and engrossing artwork given the constraints and strengths of the online medium. Technical software skills will be addressed as they relate to this creative process.
The projects and assignments required in this class are time-intensive and require an average of 9 hours per week on the computer, either in a campus lab or on your own computer that contains the software used in the class. The pre-requisite for this class is NM 222.
Student Learning Objectives
Assignments will explore the following subjects: