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Lit Scene
(due at the beginning of class)

Re-ligt (and re-shadow) your textured scene in a way that showcases your lighting skill and creativity. You may also want to modify your textures if necessary. Render several still frames from your scene. Render one frame from a long-shot perspective (to show the whole scene), then render as many different perspectives of the scene as you deem necessary to highlight your work. You should have at least two close-up renders. Render at production quality, at least 1K square resolution, with raytracing on. Save your renders as .tif files.

In addition to your .tif files, you must turn in text documentation, which should include:
1. an explanation of the lighting effects you are trying to achive.
2. credits for any aspect of the work which you did not create (stock textures, stock geometry, etc.)

You may turn in your project 2 ways:
1. burn all your materials onto a CD-ROM, label it with your name, put it in some sort of protective case, and hand it in at the beginning of class. You may include your text notes in a plaintext file on the CD, called "notes.txt", or you may print them out on paper.
2. put all your images in a folder called "yourlastname_lighting" and upload that folder with all its contents to my drop box at: mmas.unca.edu/MMASStudents/_Cloninger
Turn in a note in class telling me you've done this.


Grading criteria:
1. meets above requirements
2. appropriate style (How appropriate is your lighting to the modeling style, texturing, and subject matter of the scene?)
3. technical quality (How well does your lighting "model" and "showcase" your objects? How closely does your lighting resemble the lighting that the scene would actually have?)
4. aesthetic quality (How interesting is your lighting? How un-CG-like is it?)


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